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Directory
a
of
Hyperobjects
This project uses the tools and tactics of interactive media to create a video game, a directory of architectural devices, experiments in operating and monitoring the form-less hyperobjects that have shaped the Giza plateau over millennia. When playing the game you are able to directly manipulate, control and even sabotage these architectural devices. Every action or inaction you take in the game ‘prints’ a trace onto a digitized Giza plateau.
What are Hyperobjects?
Hyperobjects are objects massively distributed in time and space, such as, global warming, human destruction or legislation.
Hyperobjects have a vitality to them but can’t be touched, like race or class, or climate change. Their effects are never the less experienced
Hyperobjects
What if we could represent something so nebulous in a way that could enable one to play with these forces?
This project alters the Grand Egyptian Museum in Giza by latching architectural devices to it, devices for visualising and manipulating hyperobjects.
Overview
Playthrough 01
Playthrough 02
Through the use of interactive media the devices form an interactive landscape that a player could enter and manipulate, switching devices on and off, timing outcomes and reacting to triggers and events inside the game.
At the end of each playthrough the player will receive a receipt of all actions taken and an image of how the tablet was printed based on those actions.


Playthrough 01
Playthrough 02
Through the use of interactive media the devices form an interactive landscape that a player could enter and manipulate, switching devices on and off, timing outcomes and reacting to triggers and events inside the game.
At the end of each playthrough the player will receive a receipt of all actions taken and an image of how the tablet was printed based on those actions.



Data excavated on the demarcated site has been translated into code, shorthand text standing in for complex events.
Data excavated on the demarcated site has been translated into code, shorthand text standing in for complex events.
In order to reckon with the enormous hyperobjects shaping our planet we need to be able to
visualise and alter hyperobjects. If the way places and events are depicted frame how we think about them then the question of representation is of paramount importance.
Plotters
















Gallery
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